Lief and Sani Morin
Today we are featuring Lief and Sani Morin of Postscript Games. Postscript Games is the next project for Lief and Sani Morin after their careers in the technology and child rearing industries! Their focus is on creating quality and fun board games that can be played many times and then handed down to the next generation.
Ned Damon
Today we are featuring Edward (Ned) Damon, Portland resident for 5 years, originally from the wilds of Central Nebraska. Currently working for a Beaverton-based internet company as a Data Scientist. Ned’s top 4 biggest design influences are Sidereal Confluence, Churchill, Pax Pamir 2nd ed. and Diplomacy.
Jess Schoonmaker
Today we are featuring Jess Schoonmaker, co-designer, of the game Turbo Hoverball. Jess will be joining us in Designer Alley at #SGS20!
Aaron Franco
Today we are feature Aaron Franco, designer of Hunker, which he will be showing off in Designer Alley.
Marcel Perro
Today we are featuring Marcel Perro. Marcel lives in Vancouver, BC with his wife, Nikki, and their two cats and one dog. He has been playing modern board games since 2006 and co-designed his first game the following year.
Forrest Gowen
Today we are featuring Forrest Gowen, co-designer of the game Sea-dogs. Forrest attended Stumptown Game Summit last year and will be joining us for the first time this year in Designer Alley.
Randy Flynn
Today we are featuring Randy Flynn, designer of Cascadia, and all around lovely human. His game Cascadia is being published by Flatout Games in 2020. Randy is a software engineer by education and trade.
Convention Planning: Play-to-Wins
Are you thinking of starting your own convention? That is amazing! From my experience, it is a fun and stressful labor of love that becomes more rewarding with each passing event. While I am always learning and growing, I can share what we have learned so far. Hopefully, this series of articles can help you create something people will be excited about! This post talks about the art of handling play-to-wins.
Convention Planning: Partners & Co-Founders
Are you thinking of starting your own convention? That is amazing! From my experience, it is a fun and stressful labor of love that becomes more rewarding with each passing event. While I am always learning and growing, I can share what we have learned so far. Hopefully, this series of articles can help you create something people will be excited about! This post is about the importance of partners.
Convention Planning: Helpful Skills
Are you thinking of starting your own convention? That is amazing! From my experience, it is a fun and stressful labor of love that becomes more rewarding with each passing event. While I am always learning and growing, I can share what we have learned so far. Hopefully, this series of articles can help you create something people will be excited about! This post is about the skills that may be helpful in creating a successful event.
Convention Planning: Date and Location
Are you thinking of starting your own convention? That is amazing! From my experience, it is a fun and stressful labor of love that becomes more rewarding with each passing event. While I am always learning and growing, I can share what we have learned so far. Hopefully, this series of articles can help you create something people will be excited about! This post talks about the importance of the date and location.
Convention Planning: Event Types
Are you thinking of starting your own convention? That is amazing! From my experience, it is a fun and stressful labor of love that becomes more rewarding with each passing event. While I am always learning and growing, I can share what we have learned so far. Hopefully, this series of articles can help you create something people will be excited about! This post will help you determine what kind of event you want to run.
Kevin’s Game Summit Origin Story
How did Granite Game Summit come to be? Each organizer has a unique story to tell. How they got there. What their motivation was. Why they keep going. Read on to find out Kevin’s story.
Something Old, Made Anew
In New England, Unity Games all-day event was a pillar in our local gaming community for many years and heavily influenced our desire to create Granite Game Summit. It has been 5 years since the last Unity Games, and we were elated that one of the former Unity organizers reached out to us about forging a partnership to create something new and something old.
Designers Alley Schedule for #SGS19
Here is our finalized designer schedule for #SGS19. make sure to check out their past features by clicking on their names! A big thank you to our Designer Alley Sponsors Mox Boarding House and Funagain Games for helping make this possible.
Victoria Cana
Today we are featuring Victoria Cana designer of Gladius. Victoria is a member of Playtest Northwest and joining us from Seattle. Make sure to stop by and play her game in Designer Alley.
Beau Johnson
Today we are featuring Beau Johnson, co-designer of Gem Cataclysm. Beau lives in Seattle, and is married to Nicolette Butler (who is the co-creator of Very Best Friend Games and Gem Cataclysm). They have been together since 2011 and have a wonderful cat named Penguin. During the day, Beau is an IT Support Specialist and has been working with computers since he was 5.
Tim Eisner
Tim Eisner is a local Portland game designer. He founded weird City games in 2013 and has been dedicated to designing games ever since. His published games include March of the Ants, the Grimm Forest and the upcoming Grimm masquerade, Tidal Blades Aquicorn Cove and more.
Wing Alster and Kari Stocks
Today we are featuring Wing Alster and Kari Stocks the co-creators/designers of Loot & Lute. They live in the Mid-Willamette Valley (Corvallis & Salem) and have day jobs as government peons to pay the bills in between game designing time.