Stumptown Game Summit, People Kimberly Stumptown Game Summit, People Kimberly

Lief and Sani Morin

Today we are featuring Lief and Sani Morin of Postscript Games. Postscript Games is the next project for Lief and Sani Morin after their careers in the technology and child rearing industries!  Their focus is on creating quality and fun board games that can be played many times and then handed down to the next generation. 

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Stumptown Game Summit, People Kimberly Stumptown Game Summit, People Kimberly

Ned Damon

Today we are featuring Edward (Ned) Damon, Portland resident for 5 years, originally from the wilds of Central Nebraska. Currently working for a Beaverton-based internet company as a Data Scientist. Ned’s top 4 biggest design influences are Sidereal Confluence, Churchill,  Pax Pamir 2nd ed. and Diplomacy.

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The Game Summits, Logistics Kevin The Game Summits, Logistics Kevin

Convention Planning: Play-to-Wins

Are you thinking of starting your own convention? That is amazing! From my experience, it is a fun and stressful labor of love that becomes more rewarding with each passing event. While I am always learning and growing, I can share what we have learned so far. Hopefully, this series of articles can help you create something people will be excited about! This post talks about the art of handling play-to-wins.

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The Game Summits, Logistics Kevin The Game Summits, Logistics Kevin

Convention Planning: Partners & Co-Founders

Are you thinking of starting your own convention? That is amazing! From my experience, it is a fun and stressful labor of love that becomes more rewarding with each passing event. While I am always learning and growing, I can share what we have learned so far. Hopefully, this series of articles can help you create something people will be excited about!  This post is about the importance of partners.

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The Game Summits, Logistics Kevin The Game Summits, Logistics Kevin

Convention Planning: Helpful Skills

Are you thinking of starting your own convention? That is amazing! From my experience, it is a fun and stressful labor of love that becomes more rewarding with each passing event. While I am always learning and growing, I can share what we have learned so far. Hopefully, this series of articles can help you create something people will be excited about!  This post is about the skills that may be helpful in creating a successful event.

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The Game Summits, Logistics Kevin The Game Summits, Logistics Kevin

Convention Planning: Date and Location

Are you thinking of starting your own convention? That is amazing! From my experience, it is a fun and stressful labor of love that becomes more rewarding with each passing event. While I am always learning and growing, I can share what we have learned so far. Hopefully, this series of articles can help you create something people will be excited about!  This post talks about the importance of the date and location.

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Convention Planning: Event Types

Are you thinking of starting your own convention? That is amazing! From my experience, it is a fun and stressful labor of love that becomes more rewarding with each passing event. While I am always learning and growing, I can share what we have learned so far. Hopefully, this series of articles can help you create something people will be excited about! This post will help you determine what kind of event you want to run.

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ReUnity Games, Logistics Kevin ReUnity Games, Logistics Kevin

Something Old, Made Anew

In New England, Unity Games all-day event was a pillar in our local gaming community for many years and heavily influenced our desire to create Granite Game Summit. It has been 5 years since the last Unity Games, and we were elated that one of the former Unity organizers reached out to us about forging a partnership to create something new and something old.

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Levi Mote

Today we are featuring Levi Mote Designer of Horizons. Former head game developer at Daily Magic Games. Levi has been designing games since 2010. He dreams of exploring space some day. Levi is a wonderful human who resides in Oregon and is joining us in Designer Alley!

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Stumptown Game Summit, People Kimberly Stumptown Game Summit, People Kimberly

Beau Johnson

Today we are featuring Beau Johnson, co-designer of Gem Cataclysm. Beau lives in Seattle, and is married to Nicolette Butler (who is the co-creator of Very Best Friend Games and Gem Cataclysm). They have been together since 2011 and have a wonderful cat named Penguin. During the day, Beau is an IT Support Specialist and has been working with computers since he was 5.

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Stumptown Game Summit, People Kimberly Stumptown Game Summit, People Kimberly

Tim Eisner

Tim Eisner is a local Portland game designer. He founded weird City games in 2013 and has been dedicated to designing games ever since. His published games include March of the Ants, the Grimm Forest and the upcoming Grimm masquerade, Tidal Blades Aquicorn Cove and more.

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