Marcel Perro
Today we are featuring Marcel Perro. Marcel lives in Vancouver, BC with his wife, Nikki, and their two cats and one dog. He has been playing modern board games since 2006 and co-designed his first game the following year.
Forrest Gowen
Today we are featuring Forrest Gowen, co-designer of the game Sea-dogs. Forrest attended Stumptown Game Summit last year and will be joining us for the first time this year in Designer Alley.
Randy Flynn
Today we are featuring Randy Flynn, designer of Cascadia, and all around lovely human. His game Cascadia is being published by Flatout Games in 2020. Randy is a software engineer by education and trade.
Convention Planning: Play-to-Wins
Are you thinking of starting your own convention? That is amazing! From my experience, it is a fun and stressful labor of love that becomes more rewarding with each passing event. While I am always learning and growing, I can share what we have learned so far. Hopefully, this series of articles can help you create something people will be excited about! This post talks about the art of handling play-to-wins.
Convention Planning: Partners & Co-Founders
Are you thinking of starting your own convention? That is amazing! From my experience, it is a fun and stressful labor of love that becomes more rewarding with each passing event. While I am always learning and growing, I can share what we have learned so far. Hopefully, this series of articles can help you create something people will be excited about! This post is about the importance of partners.
Convention Planning: Helpful Skills
Are you thinking of starting your own convention? That is amazing! From my experience, it is a fun and stressful labor of love that becomes more rewarding with each passing event. While I am always learning and growing, I can share what we have learned so far. Hopefully, this series of articles can help you create something people will be excited about! This post is about the skills that may be helpful in creating a successful event.
Convention Planning: Date and Location
Are you thinking of starting your own convention? That is amazing! From my experience, it is a fun and stressful labor of love that becomes more rewarding with each passing event. While I am always learning and growing, I can share what we have learned so far. Hopefully, this series of articles can help you create something people will be excited about! This post talks about the importance of the date and location.
Convention Planning: Event Types
Are you thinking of starting your own convention? That is amazing! From my experience, it is a fun and stressful labor of love that becomes more rewarding with each passing event. While I am always learning and growing, I can share what we have learned so far. Hopefully, this series of articles can help you create something people will be excited about! This post will help you determine what kind of event you want to run.
Kevin’s Game Summit Origin Story
How did Granite Game Summit come to be? Each organizer has a unique story to tell. How they got there. What their motivation was. Why they keep going. Read on to find out Kevin’s story.
Something Old, Made Anew
In New England, Unity Games all-day event was a pillar in our local gaming community for many years and heavily influenced our desire to create Granite Game Summit. It has been 5 years since the last Unity Games, and we were elated that one of the former Unity organizers reached out to us about forging a partnership to create something new and something old.
Designers Alley Schedule for #SGS19
Here is our finalized designer schedule for #SGS19. make sure to check out their past features by clicking on their names! A big thank you to our Designer Alley Sponsors Mox Boarding House and Funagain Games for helping make this possible.
Victoria Cana
Today we are featuring Victoria Cana designer of Gladius. Victoria is a member of Playtest Northwest and joining us from Seattle. Make sure to stop by and play her game in Designer Alley.
Beau Johnson
Today we are featuring Beau Johnson, co-designer of Gem Cataclysm. Beau lives in Seattle, and is married to Nicolette Butler (who is the co-creator of Very Best Friend Games and Gem Cataclysm). They have been together since 2011 and have a wonderful cat named Penguin. During the day, Beau is an IT Support Specialist and has been working with computers since he was 5.
Tim Eisner
Tim Eisner is a local Portland game designer. He founded weird City games in 2013 and has been dedicated to designing games ever since. His published games include March of the Ants, the Grimm Forest and the upcoming Grimm masquerade, Tidal Blades Aquicorn Cove and more.
Wing Alster and Kari Stocks
Today we are featuring Wing Alster and Kari Stocks the co-creators/designers of Loot & Lute. They live in the Mid-Willamette Valley (Corvallis & Salem) and have day jobs as government peons to pay the bills in between game designing time.
Robert Newton
Today we are featuring Robert Newton, designer of Skeleton Keys, Get That Bread and more. He grew up in Colorado and spent a few years out in the center of Pennsylvania. Robert just recently moved to Seattle and has gotten involved in the designer community there.
Matt Jacobs
Today we are featuring Matt Jacobs - One of the designers of Kitten Klash, XO, Stollis and more. He lives in Corvallis, in the beautiful Mid-Willamette Valley of Oregon with his partner and two kids.
Dawson Cowals
Today we are featuring designer Dawson Cowals, designer of soon to the soon to be Kickstarted game Ratfink: Scurry and Scamper. Dawson started designing his first game Ratfink: Scurry & Scamper with good friend Jeff Huit back in February of 2016 which they are finally getting ready to release on Kickstarter, hopefully later this Summer!
Michael & Jason O'Connell
Today we are featuring Michael and Jason O’Connell from Anarchy Game Studio who will be joining us in Designer Alley. Michael works as a software/ IT consultant and Jason is a student. Jason’s younger brother Zachary also assists in game design and play-testing but unfortunately will not be joining us at Stumptown Game Summit.